Tentative Weekly Schedule
Three Key Concepts
1. Read Article on Video Games as the New Novel
2. Play The Uncle who Works for Nintendo
3. Write Journal 1: Do you have a distinct memory in which you discovered gaming? Write 1-3 paragraphs that detail that moment. Think about a moment in which gaming taught you something or led to a change in the way you view yourself or the world.
Week 2: History of gaming: (Wolfenstein 3-D)
1. What is the role of a player within the narrative? Connect with TUWWFN
2. Wolfenstein 3-D
3. #White-savior Industrial Complex
4. Types of games: genre, systems, and what brings us to play certain games
5. The gaming industry: Indie versus big business
Journal 2: In what other games, can you apply the White-Savior Complex? Summarize the meaning of Teju Cole's article, first, and then apply it to a specific game. Why does sarcasm work (or doesn't work) in the article? How truthful is the elements of his biting work?
a. Environmental storytelling: look, sound, and other elements of the space [Gone Home uses the house as a way to show characterization]
b. Embedded Storytelling: active finding of objects/ storytelling through discovery
c. Emergent Storytelling: decisions we make impact the game; doesn’t matter what order you go
d. Intertextual storytelling: Intertwined (blending of each type)Every Day the Same Dream To Build a Better Mousetrap
Journal 3: What is the purpose of the games we played in class? Did they change a perspective of yours? Write an analysis of elements of both of the games we played by identifying, interpreting, and evaluating. Connect to the key terms about how the stories are told and key terms from Marxism.
Week 4, January 28: Bandersnatch
Journal 4: Take notes throughout the movie and during the brief lecture on Reader-response theory. How does the movie represent the choices one make in regards to playing video games? Give specific examples from the movie and analyze them with the reader-response theory. How, for example, does the movie/game treat the player/viewer? What is the role of the player?
Week 5, February 4: Exploring issues through fiction (Papers, Please); Group Time
Journal 5: Write a response to Papers, Please. Evaluate the game. What is the purpose of the game? Why does it use low-grade graphics, so to speak? Do you think it is successful? Note three elements of the game and analyze them in terms of how it fits into the main purpose of the game.
Week 6, Feb. 11: Group presentations
Work in groups and introduce Twine
Week 7, Feb. 18: Discuss the Twine game expectations
No class on Monday; Presentations the rest of the week.Twine Resources
Due Monday Feb. 25-->Journal 6: Choose one of the exercises from the handout and work out a story idea.
Generating Ideas Handout
Week 8, Feb. 25: Design
Week 9, March 11: Writing Academically; Gone Home (#Gamergate) and Papo and Yo; Twine Workshop
Journal 7: Gone Home; reflect on any aspect of the game
Week 10, March 18: Twine Workshop
Week 11, March 25: Exploring psychology and other theories through gaming (Braid)
Damsel in DistressJournal 8: Write on a critical moment in Braid. Use the article about to help you. Cite the article using MLA formating at least once in the response.
Week 12, Apr. 1: Academic Writing and Researching
Week 13, Apr. 8 : Kentucky Route Zero Act 1 and 2
Week 14, Apr. 15: Conferencing and trouble shooting
Week 15, Apr. 22: Revising your game; Final twine presentations
Journal 9: Discuss the genre of the game and how it utilizes other forms of literature within the game. How is it successful? What are the downfalls?
Week 16, Apr. 29: Final draft of research paper due! Finish your Twine game and wrap up the class.
Week 17, May 6: Twine presentations (we will play your games this week)Final class! Journal 10: Respond to the Twine games you played. What did you enjoy the most and why?